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| Lineage II: Overview |
The World of Lineage II
| The world of Lineage II
is a war-torn land spanning two continents, where trust and
betrayal clash as three kingdoms vie for power. The young king
Raoul has successfully quenched a civil war and established
the newest kingdom, Aden. Elmore, the military superpower located
in the northern part of the continent, boasts that it is a direct
descendent of ancient Elmoreden kingdom. Gracia, located across
the ocean on the west, is currently embroiled in a chaotic battle
among blood relatives trying to take over the throne. These
kingdoms share a delicate balance of power; however, within
each kingdom they are vulnerable to internal strife, as each
manor has strong desire for self-rule.
You have been thrown into this chaos. However, unlike the
ordinary people who pray each day for safety, you have the
power to protect yourself. In Lineage II, developing a character
is not an end in itself. Rather, it is your instrument to
obtain the power to enforce your will in this world. Seize
your destiny! Your own hand will write the history of this
world. |
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| Combat System |
| In Lineage II, what you see on the
screen is in real time. Therefore, it is critical to make an
appropriate decision quickly for every situation you get in.
Lineage II pursues both strategic features and action-oriented
features by offering client-server synchronization and production
of a client's battle at the same time.
You will battle monsters with superior AI, use skills that
need to be selected according to each particular situation,
overcome situations through teamwork with other clan members,
and experience action that is always thrilling, even when
you kill a single monster. |
| Uniquely Specialized
Races and Classes |
| Human
Humans are the race of diversity and potential. Among
all creatures, Humans were the weakest. However, they
have cultivated their own destiny and are now the most
influential of the races. Among all races, they have
the highest proportion of people holding high level
professions, and they have the balanced capability to
handle all types of professions.
The representative secondary classes for Humans are
Knight, Warrior, Rogue, Cleric, and Wizard. |
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| Elf
Elves worship the goddess of water, Eva. They have
slim figures and long ears, and are characterized by
their pure and innocent beauty. During the Era of Giants,
they were the most powerful of the races. However, since
the giants were destroyed and the era of power arrived,
the power of the Elves has declined. Now, they dwell
in the Elven Forest, part of Aden.
Secondary classes for Elves include Elven Knight, Elven
Scout, Elven Wizard, and Elven Oracle. |
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| Dark Elf
Dark Elves follow Shilen, the goddess of
death who used to be the goddess of water before her
fall from grace.
Originally, the Dark Elves used to belong to the Elven
tribes. When the Elves were defeated by Humans, some
of the Elves decided to learn black magic, the power
of Gran Kain and Shilen, in order to obtain the power
to defeat Humans. Their overall appearance is similar
to that of Elves. However, they are taller and have
dusky skin and silvery hair.
Dark Elves evolve into Palus Knight, Assassin, Dark
Wizard, and Shillien Oracle classes. |
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| Orc
Orcs, the race of fire, serve the
god Pa'agrio. Among all the races, they have the most
powerful physical strength.
After the destruction of the giants, they were able
to chase out the force of Elves and gain the most powerful
position on the continent. However, they were defeated
by the Elf-Human alliance, and are now living in the
arctic territory located in the northern part of the
continent.
Orc secondary classes consist of Orc Raider, Monk,
and Orc Shaman. |
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| Dwarf
The Dwarves are the race of earth. They like to create
things, possessing strong physical power and excellent
manual dexterity.
After the destruction of the giants, the Dwarven race
adopted the policy of "siding with the most powerful,"
and as a result they became an isolated race. Their
structure of society can be compared to a giant corporation.
Even though Humans rule over the continent, Dwarves
are renowned for their business savvy and capacity for
organization. The Dwarf classes are divided into Scavengers,
who find and retrieve raw materials, and Artisans, who
manufacture products out of raw materials. |
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| Raising Dragons |
| The taming system in Lineage allowed
players to tame dogs and wolves as pets. A pet system exists
in Lineage II as well. However, this time not only can you raise
a wolf, but dragons and other animals.
The system for raising a dragon is somewhat different from
the general taming system. If you would like to raise a dragon,
you must first obtain the Hatchling from a quest. The Hatchling
is similar in size to a dog, cute in appearance, and considers
and obeys the player who hatched him as a parent. The Hatchling
fights like other pets and gradually grows as it gains experience.
When the Hatchling reaches a certain level of experience,
the second stage of raising your dragon begins: the Hatchling
becomes a Strider. The Strider is a dragon that runs across
the land at high speed, like a horse, carrying his master
on his back. The Strider also gains experience through fighting
and raises its level as it gradually grows.
To obtain a Wyvern, the final stage of raising a dragon,
the castle lord must speak to the Wyvern Manager at the uppermost
floors of the castle. The player travels the world on the
Wyvern, flames shooting from its mouth as it goes around all
barriers, and performs an independent role in siege warfare.
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| Parties and Clans
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| Characters in Lineage II have diverse
and unique traits. When they combine their power, they can become
a very powerful force as they work together to defeat a powerful
enemy. While hunting solo in a dangerous area, you may meet
a passerby and discover that the two of you are of like mind,
and so you form a party.
If you hunt in a party often, you will probably get a regular
group together with whom you meet up regularly. Perhaps the
group will have various goals and ambitions. When a group
shares the same goal and has firm convictions, they will establish
a clan. The goal can be mere friendship and fraternization,
ongoing self-training, or the overthrow of the current castle
rulers. A clan is a gathering of people who share the same
mission and try together to accomplish a common goal.
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| Dramatic Castle Sieges |
| The power of the
King is strong, but the King cannot ignore the Castle
Lords. The local Lords have power similar to the King
in the territory he rules, and each lives in a huge castle
built in the territory. Most of the Lords rebuilt the
fortress ruins of the Era of Giants that still remained
and now use them as their castles; even after thousands
of years the excellence of the ancient technologies easily
surpasses modern fortification technology. A strong castle
is one of the most important defenses for the Lord.
Other clans who attempt to seize power also want to
own a castle. Since the purpose of the many clans is
to rule the territory according to their ideals, the
capturing of the castle is their ultimate goal.
Siege warfare is an innovative PvP combat system that
began in Lineage. Lineage II's siege warfare has two
major goals: to bring out the best player strategies,
and to create evolving political drama and excitement.
Siege warfare can continuously create different strategies,
even after several months or several years, and will
leave you breathless and excited when you stand fully
armed with your allies in front of the taken castle.
Numerous privileges are given to the clans who occupy
the castle. They impose a tax on the shops around the
castle, expand the facilities within the castle, manufacture
various items, and offer the Castle Lord a Wyvern to
conquer the sky. There are various systems in which
the castle-owning clans operate and maintain many public
facilities used by other players to make a profit. In
this structure, the players and the clan who occupy
the castle get win-win results through systems like
the manor system. Even the clan that is strongest in
force cannot maintain political power without support
from other players.
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